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Cytopia
0.3
A city building simulation game
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Functions | |
set (SOURCE_FILES main.cxx Game.{hxx, cxx} MainMenu.{hxx, cxx} util/LOG.{hxx, cxx} util/LOG.inl.hxx util/Filesystem.{hxx, cxx} util/IEquatable.hxx util/IEquatable.inl.hxx util/PriorityQueue.hxx util/PriorityQueue.inl.hxx util/Signal.hxx util/SignalMediator.hxx util/Singleton.hxx util/Meta.hxx util/Exception.{hxx, cxx} util/OSystem.{hxx, cxx} services/Randomizer.{hxx, cxx} services/GameClock.{hxx, cxx} services/GameClock.inl.hxx services/ResourceManager.{hxx, cxx} services/ResourceManager.inl.hxx engine/MessageQueue.hxx engine/MessageQueue.inl.hxx engine/basics/Camera.{hxx, cxx} engine/basics/isoMath.{hxx, cxx} engine/basics/mapEdit.{hxx, cxx} engine/basics/Point.hxx engine/basics/PointFunctions.{hxx, cxx} engine/basics/Settings.{hxx, cxx} engine/basics/GameStates.{hxx, cxx} engine/basics/utils.{hxx, cxx} engine/common/Constants.hxx engine/common/enums.hxx engine/common/platform.hxx engine/common/JsonSerialization.hxx engine/GameObjects/MapNode.{hxx, cxx} engine/map/MapFunctions.{hxx, cxx} engine/GameObjects/MapGrid.hxx engine/GameObjects/MapGrid.inl.hxx engine/map/MapLayers.{hxx, cxx} engine/map/TerrainGenerator.{hxx, cxx} engine/EventManager.{hxx, cxx} engine/Map.{hxx, cxx} engine/Sprite.{hxx, cxx} engine/ResourcesManager.{hxx, cxx} engine/TileManager.{hxx, cxx} engine/UIManager.{hxx, cxx} engine/WindowManager.{hxx, cxx} game/ZoneArea.{hxx, cxx} game/ZoneManager.{hxx, cxx} game/PowerManager.{hxx, cxx} game/PowerGrid.{hxx, cxx} game/GamePlay.{hxx, cxx} game/ui/SettingsMenu.{hxx, cxx} game/ui/PauseMenu.{hxx, cxx} game/ui/LoadMenu.{hxx, cxx} game/ui/BuildMenu.{hxx, cxx} game/ui/GameTimeMenu.{hxx, cxx}) if(ANDROID) list(APPEND SOURCE_FILES util/android/Filesystem.cxx) else() list(APPEND SOURCE_FILES util/desktop/Filesystem.cxx) endif() if(ENABLE_AUDIO) list(APPEND SOURCE_FILES engine/audio/Soundtrack. | |
set | ( | SOURCE_FILES main.cxx Game.{hxx, cxx} MainMenu.{hxx, cxx} util/LOG.{hxx, cxx} util/LOG.inl.hxx util/Filesystem.{hxx, cxx} util/IEquatable.hxx util/IEquatable.inl.hxx util/PriorityQueue.hxx util/PriorityQueue.inl.hxx util/Signal.hxx util/SignalMediator.hxx util/Singleton.hxx util/Meta.hxx util/Exception.{hxx, cxx} util/OSystem.{hxx, cxx} services/Randomizer.{hxx, cxx} services/GameClock.{hxx, cxx} services/GameClock.inl.hxx services/ResourceManager.{hxx, cxx} services/ResourceManager.inl.hxx engine/MessageQueue.hxx engine/MessageQueue.inl.hxx engine/basics/Camera.{hxx, cxx} engine/basics/isoMath.{hxx, cxx} engine/basics/mapEdit.{hxx, cxx} engine/basics/Point.hxx engine/basics/PointFunctions.{hxx, cxx} engine/basics/Settings.{hxx, cxx} engine/basics/GameStates.{hxx, cxx} engine/basics/utils.{hxx, cxx} engine/common/Constants.hxx engine/common/enums.hxx engine/common/platform.hxx engine/common/JsonSerialization.hxx engine/GameObjects/MapNode.{hxx, cxx} engine/map/MapFunctions.{hxx, cxx} engine/GameObjects/MapGrid.hxx engine/GameObjects/MapGrid.inl.hxx engine/map/MapLayers.{hxx, cxx} engine/map/TerrainGenerator.{hxx, cxx} engine/EventManager.{hxx, cxx} engine/Map.{hxx, cxx} engine/Sprite.{hxx, cxx} engine/ResourcesManager.{hxx, cxx} engine/TileManager.{hxx, cxx} engine/UIManager.{hxx, cxx} engine/WindowManager.{hxx, cxx} game/ZoneArea.{hxx, cxx} game/ZoneManager.{hxx, cxx} game/PowerManager.{hxx, cxx} game/PowerGrid.{hxx, cxx} game/GamePlay.{hxx, cxx} game/ui/SettingsMenu.{hxx, cxx} game/ui/PauseMenu.{hxx, cxx} game/ui/LoadMenu.{hxx, cxx} game/ui/BuildMenu.{hxx, cxx} game/ui/GameTimeMenu.{hxx, cxx} | ) |
Definition at line 1 of file CMakeLists.txt.