Cytopia
0.3
A city building simulation game
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Cytopia
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src
►
engine
▼
game
▼
ui
►
BuildMenu.cxx
►
BuildMenu.hxx
►
GameTimeMenu.cxx
►
GameTimeMenu.hxx
LoadMenu.cxx
►
LoadMenu.hxx
PauseMenu.cxx
►
PauseMenu.hxx
SettingsMenu.cxx
►
SettingsMenu.hxx
GamePlay.cxx
►
GamePlay.hxx
►
PowerGrid.cxx
►
PowerGrid.hxx
PowerManager.cxx
►
PowerManager.hxx
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ZoneArea.cxx
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ZoneArea.hxx
ZoneManager.cxx
►
ZoneManager.hxx
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scripting
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util
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windows
Game.cxx
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Game.hxx
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main.cxx
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MainMenu.cxx
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MainMenu.hxx
phc.hxx
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PauseMenu.hxx
Go to the documentation of this file.
1
#ifndef PAUSEMENU_HXX_
2
#define PAUSEMENU_HXX_
3
4
#include "
UIManager.hxx
"
5
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struct
PauseMenu
:
public
GameMenu
7
{
8
virtual
void
draw
()
const override
;
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};
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#endif // PAUSEMENU_HXX_
PauseMenu
Definition:
PauseMenu.hxx:6
GameMenu
Definition:
UIManager.hxx:11
UIManager.hxx
PauseMenu::draw
virtual void draw() const override
Definition:
PauseMenu.cxx:13
src
game
ui
PauseMenu.hxx
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