Cytopia
0.3
A city building simulation game
MapGrid.hxx
Go to the documentation of this file.
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#ifndef MAPGRID_HXX_
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#define MAPGRID_HXX_
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#include "../basics/Point.hxx"
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#include <vector>
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template
<
class
T>
class
MapGrid
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{
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public
:
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explicit
MapGrid
(T node);
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virtual
~MapGrid
() = 0;
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size_t
size
() {
return
m_gridNodes
.size(); };
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virtual
void
addNode
(T node);
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virtual
void
removeNode
(
Point
coordinate);
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bool
isNeighbor
(
Point
coordinate)
const
;
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bool
isMemberOf
(
Point
coordinate)
const
;
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// iterators
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auto
begin
() {
return
m_gridNodes
.begin(); }
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auto
end
() {
return
m_gridNodes
.end(); }
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protected
:
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std::vector<T>
m_gridNodes
;
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};
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#include "
MapGrid.inl.hxx
"
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#endif
MapGrid.inl.hxx
MapGrid::begin
auto begin()
Definition:
MapGrid.hxx:46
MapGrid::addNode
virtual void addNode(T node)
Add a T node to this gridnode.
Definition:
MapGrid.inl.hxx:7
MapGrid::size
size_t size()
Definition:
MapGrid.hxx:13
MapGrid::isNeighbor
bool isNeighbor(Point coordinate) const
If this coordinate is a neighbor of one of the node in the grid.
Definition:
MapGrid.inl.hxx:16
MapGrid::end
auto end()
Definition:
MapGrid.hxx:47
MapGrid::~MapGrid
virtual ~MapGrid()=0
Definition:
MapGrid.inl.hxx:5
MapGrid::MapGrid
MapGrid(T node)
Definition:
MapGrid.inl.hxx:3
MapGrid::isMemberOf
bool isMemberOf(Point coordinate) const
If this coordinate is part of the grid.
Definition:
MapGrid.inl.hxx:22
MapGrid::removeNode
virtual void removeNode(Point coordinate)
Remove a node on a given coordinate from this gridnode.
Definition:
MapGrid.inl.hxx:9
MapGrid::m_gridNodes
std::vector< T > m_gridNodes
Definition:
MapGrid.hxx:50
Point
Definition:
Point.hxx:7
MapGrid
Definition:
MapGrid.hxx:7
src
engine
GameObjects
MapGrid.hxx
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