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Cytopia
0.3
A city building simulation game
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#include <GameStates.hxx>
Public Attributes | |
friend | Singleton< GameStates > |
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bool | drawUI = true |
Draw UI. This is a temporary variable until the new UI has been implemented. More... | |
bool | rectangularRoads = false |
place rectangular road tiles instead of diagonal tiles More... | |
LayerEditMode | layerEditMode |
Specifies the Layer Editmode. Editing Terrain or Blueprint (water pipes, subway,..) More... | |
PlacementMode | placementMode = PlacementMode::LINE |
Specifies the placement mode when holding down the mouse. More... | |
DemolishMode | demolishMode = DemolishMode::DEFAULT |
Private Member Functions | |
GameStates ()=default | |
~GameStates ()=default | |
Additional Inherited Members | |
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static GameStates & | instance (void) |
Get an instance of the singleton. More... | |
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Singleton () noexcept=default | |
~Singleton () noexcept=default | |
Definition at line 22 of file GameStates.hxx.
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privatedefault |
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privatedefault |
friend GameStates::Singleton< GameStates > |
Definition at line 25 of file GameStates.hxx.