Create signals and register callbacks here.
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#include <SignalMediator.hxx>
Create signals and register callbacks here.
Definition at line 14 of file SignalMediator.hxx.
◆ SignalMediator()
SignalMediator::SignalMediator |
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◆ ~SignalMediator()
SignalMediator::~SignalMediator |
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◆ registerCbDemolish()
void SignalMediator::registerCbDemolish |
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std::function< void(MapNode *)> const & |
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◆ registerCbLoadGame()
void SignalMediator::registerCbLoadGame |
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std::function< void(const std::string &)> const & |
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◆ registerCbNewGame()
void SignalMediator::registerCbNewGame |
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std::function< void(bool)> const & |
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◆ registerCbQuitGame()
void SignalMediator::registerCbQuitGame |
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std::function< void()> const & |
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◆ registerCbSaveGame()
void SignalMediator::registerCbSaveGame |
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std::function< void(const std::string &)> const & |
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◆ registerCbSetTileID()
void SignalMediator::registerCbSetTileID |
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std::function< void(const MapNode &)> const & |
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◆ registerCbUpdatePower()
void SignalMediator::registerCbUpdatePower |
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std::function< void(const std::vector< PowerGrid > &)> const & |
cb | ) |
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◆ signalDemolish
◆ signalLoadGame
◆ signalNewGame
◆ signalQuitGame
◆ signalSaveGame
◆ signalSetTileID
◆ signalUpdatePower
The documentation for this class was generated from the following file: