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Cytopia
0.3
A city building simulation game
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#include <TerrainGenerator.hxx>
Public Attributes | |
std::vector< std::string > | terrain |
Terrain IDs. More... | |
std::vector< std::string > | water |
Water IDs. More... | |
std::vector< std::string > | waterDecoration |
Water Decoration IDs. More... | |
std::vector< std::string > | waterFloraLight |
Water Flora Light IDs. More... | |
std::vector< std::string > | waterFloraMedium |
Water Flora Medium IDs. More... | |
std::vector< std::string > | waterFloraDense |
Water Flora Dense IDs. More... | |
std::vector< std::string > | terrainRocks |
Terrain Rocks IDs. More... | |
std::vector< std::string > | terrainDecoration |
Terrain Decoration IDs. More... | |
std::vector< std::string > | terrainFloraLight |
Terrain Flora (Flowers) Light IDs. More... | |
std::vector< std::string > | terrainFloraMedium |
Terrain Flora (Flowers) Medium IDs. More... | |
std::vector< std::string > | terrainFloraDense |
Terrain Flora (Flowers) Dense IDs. More... | |
std::vector< std::string > | bushesLight |
Bushes Light IDs. More... | |
std::vector< std::string > | bushesMedium |
Bushes Medium IDs. More... | |
std::vector< std::string > | bushesDense |
Bushes Dense IDs. More... | |
std::vector< std::string > | treesLight |
Trees Light IDs. More... | |
std::vector< std::string > | treesMedium |
Trees Medium IDs. More... | |
std::vector< std::string > | treesDense |
Trees Dense IDs. More... | |
Definition at line 9 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::bushesDense |
Bushes Dense IDs.
Definition at line 24 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::bushesLight |
Bushes Light IDs.
Definition at line 22 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::bushesMedium |
Bushes Medium IDs.
Definition at line 23 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrain |
Terrain IDs.
Definition at line 11 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrainDecoration |
Terrain Decoration IDs.
Definition at line 18 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrainFloraDense |
Terrain Flora (Flowers) Dense IDs.
Definition at line 21 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrainFloraLight |
Terrain Flora (Flowers) Light IDs.
Definition at line 19 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrainFloraMedium |
Terrain Flora (Flowers) Medium IDs.
Definition at line 20 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::terrainRocks |
Terrain Rocks IDs.
Definition at line 17 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::treesDense |
Trees Dense IDs.
Definition at line 27 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::treesLight |
Trees Light IDs.
Definition at line 25 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::treesMedium |
Trees Medium IDs.
Definition at line 26 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::water |
Water IDs.
Definition at line 12 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::waterDecoration |
Water Decoration IDs.
Definition at line 13 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::waterFloraDense |
Water Flora Dense IDs.
Definition at line 16 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::waterFloraLight |
Water Flora Light IDs.
Definition at line 14 of file TerrainGenerator.hxx.
std::vector<std::string> BiomeData::waterFloraMedium |
Water Flora Medium IDs.
Definition at line 15 of file TerrainGenerator.hxx.