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Cytopia
0.3
A city building simulation game
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Data struct for GameStates class. More...
#include <GameStates.hxx>
Inheritance diagram for GameStatesData:
Collaboration diagram for GameStatesData:Public Attributes | |
| bool | drawUI = true |
| Draw UI. This is a temporary variable until the new UI has been implemented. More... | |
| bool | rectangularRoads = false |
| place rectangular road tiles instead of diagonal tiles More... | |
| LayerEditMode | layerEditMode |
| Specifies the Layer Editmode. Editing Terrain or Blueprint (water pipes, subway,..) More... | |
| PlacementMode | placementMode = PlacementMode::LINE |
| Specifies the placement mode when holding down the mouse. More... | |
| DemolishMode | demolishMode = DemolishMode::DEFAULT |
Data struct for GameStates class.
Definition at line 12 of file GameStates.hxx.
| DemolishMode GameStatesData::demolishMode = DemolishMode::DEFAULT |
Definition at line 19 of file GameStates.hxx.
| bool GameStatesData::drawUI = true |
Draw UI. This is a temporary variable until the new UI has been implemented.
Definition at line 14 of file GameStates.hxx.
| LayerEditMode GameStatesData::layerEditMode |
Specifies the Layer Editmode. Editing Terrain or Blueprint (water pipes, subway,..)
Definition at line 16 of file GameStates.hxx.
| PlacementMode GameStatesData::placementMode = PlacementMode::LINE |
Specifies the placement mode when holding down the mouse.
Definition at line 18 of file GameStates.hxx.
| bool GameStatesData::rectangularRoads = false |
place rectangular road tiles instead of diagonal tiles
Definition at line 15 of file GameStates.hxx.