Cytopia  0.3
A city building simulation game
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MapNodeData Struct Reference

#include <MapNode.hxx>

+ Collaboration diagram for MapNodeData:

Public Attributes

std::string tileID
 
TileDatatileData = nullptr
 
int32_t tileIndex = 0
 
Point origCornerPoint = Point::INVALID()
 
TileMap tileMap = TileMap::DEFAULT
 

Detailed Description

Definition at line 17 of file MapNode.hxx.

Member Data Documentation

◆ origCornerPoint

Point MapNodeData::origCornerPoint = Point::INVALID()

Definition at line 22 of file MapNode.hxx.

◆ tileData

TileData* MapNodeData::tileData = nullptr

Definition at line 20 of file MapNode.hxx.

◆ tileID

std::string MapNodeData::tileID

Definition at line 19 of file MapNode.hxx.

◆ tileIndex

int32_t MapNodeData::tileIndex = 0

Definition at line 21 of file MapNode.hxx.

◆ tileMap

TileMap MapNodeData::tileMap = TileMap::DEFAULT

Definition at line 23 of file MapNode.hxx.


The documentation for this struct was generated from the following file: