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Cytopia
0.3
A city building simulation game
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Go to the documentation of this file. 1 #ifndef MAP_LAYERS_HXX_
2 #define MAP_LAYERS_HXX_
4 #include "../common/enums.hxx"
14 static void enableLayers(std::vector<unsigned int> &&layers);
static void setLayerEditMode(LayerEditMode layerEditMode)
static void enableLayers(std::vector< unsigned int > &&layers)
Enable drawing layers.
static unsigned int m_activeLayers
static void toggleLayer(unsigned int layer)
Toggle Drawing Layer.
static void disableLayer(unsigned int layer)
Disable Drawing Layer.
static bool isLayerActive(unsigned int layer)
Check if given Layer is being drawn.
LayerEditMode
This enum is for switching between layers.
static void deactivateAllLayers()
static Layer allLayersOrdered[]
This is a ordered list of all relevant layers we need to interact with.