 |
Cytopia
0.3
A city building simulation game
|
@ DE_ZONE
Remove only zones.
@ SYMBOLS
12- Symbols to display over buildings like no power / water and so on
@ MOVABLE_OBJECTS
7- Cars, Pedestrians
@ POWERLINES
9- Powerlines
@ NONE
0- this must be FIRST !!!
@ GROUND_DECORATION
Remove only ground decoration.
@ STRAIGHT_LINE
Place tiles in a straight, rectangular line.
@ ZONE
4- Optional layer, zones(Industrial/Residential/Commercial).
@ BLUEPRINT
1- Optional layer - Map Blueprint
@ BUILDINGS
8- Buildings, Streets and everything that goes on the terrain
@ LINE
Place tiles in a line from start to end point.
@ SINGLE
Place tiles on a single spot.
@ FLORA
10- Trees and other flora/Fauna tiles
@ ANIMATIONS
11- Animations like smoke
@ DEFAULT
Demolish everything, but not.
@ TERRAIN
3- Terrain tiles, decorations, ... - must always be a "full" tile
@ RECTANGLE
draw a rectangle between start and end point
LayerEditMode
This enum is for switching between layers.
static Layer layersInActiveOrder[]
This is a ordered list of all relevant layers from the most active to the least active.
@ ROAD
5- Optional layer, roads.
@ TERRAIN
Default "overworld" edit mode.
const static std::vector< Layer > layersPowerlinesCanCross
static Layer allLayersOrdered[]
This is a ordered list of all relevant layers we need to interact with.
@ GROUND_DECORATION
13- Decoration to place beneath buildings. Like concrete or grass
@ LAYERS_COUNT
this must be LAST !!!
@ BLUEPRINT
Placing water pipes and underground transportation on the Blueprint layer.
@ UNDERGROUND
2- Optional layer - Pipes, Subway-pipes and so onn