Cytopia
0.3
A city building simulation game
PowerGrid.hxx
Go to the documentation of this file.
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#ifndef POWERGRID_HXX_
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#define POWERGRID_HXX_
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#include "
Point.hxx
"
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#include "../engine/GameObjects/MapGrid.hxx"
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#include <vector>
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struct
PowerNode
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{
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Point
coordinate
;
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int
powerProduction
= 0;
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};
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class
PowerGrid
;
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void
mergePowerGrids
(
PowerGrid
&mainGrid,
PowerGrid
&toBeMerged);
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class
PowerGrid
:
public
MapGrid
<PowerNode>
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{
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public
:
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PowerGrid
(
PowerNode
powerNode);
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int
getPowerLevel
()
const
{
return
m_powerLevel
; };
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void
updatePowerLevel
();
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private
:
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friend
void
mergePowerGrids
(
PowerGrid
&mainGrid,
PowerGrid
&toBeMerged);
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int
m_powerLevel
= 0;
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};
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#endif
PowerGrid::PowerGrid
PowerGrid(PowerNode powerNode)
Definition:
PowerGrid.cxx:5
PowerGrid
Definition:
PowerGrid.hxx:17
PowerGrid::getPowerLevel
int getPowerLevel() const
Get the Power Level of this grid.
Definition:
PowerGrid.hxx:27
PowerNode::coordinate
Point coordinate
Definition:
PowerGrid.hxx:10
PowerGrid::updatePowerLevel
void updatePowerLevel()
Recalculate the power level of this power grid.
Definition:
PowerGrid.cxx:12
PowerNode
Definition:
PowerGrid.hxx:8
mergePowerGrids
void mergePowerGrids(PowerGrid &mainGrid, PowerGrid &toBeMerged)
Definition:
PowerGrid.cxx:7
Point
Definition:
Point.hxx:7
PowerNode::powerProduction
int powerProduction
Definition:
PowerGrid.hxx:11
PowerGrid::m_powerLevel
int m_powerLevel
Definition:
PowerGrid.hxx:38
PowerGrid::mergePowerGrids
friend void mergePowerGrids(PowerGrid &mainGrid, PowerGrid &toBeMerged)
Definition:
PowerGrid.cxx:7
MapGrid
Definition:
MapGrid.hxx:7
Point.hxx
src
game
PowerGrid.hxx
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