Cytopia  0.3
A city building simulation game
MapNode Member List

This is the complete list of members for MapNode, including all inherited members.

changeHeight(const bool higher)MapNode
demolishLayer(const Layer &layer)MapNode
demolishNode(const Layer &layer=Layer::NONE)MapNode
getActiveMapNodeData() constMapNode
getCoordinates() constMapNodeinline
getElevationBitmask() constMapNodeinline
getMapNodeData() constMapNodeinline
getMapNodeDataForLayer(Layer layer) constMapNodeinline
getOrigCornerPoint(Layer layer) constMapNodeinline
getSprite() constMapNodeinline
getTileData(Layer layer) constMapNodeinline
getTileID(Layer layer) constMapNodeinline
getTopMostActiveLayer() constMapNode
isConductive() constMapNode
isLayerOccupied(const Layer &layer) constMapNodeinline
isOriginNode(Layer layer=Layer::BUILDINGS) constMapNodeinline
isPlacableOnSlope(const std::string &tileID) constMapNode
isPlacementAllowed(const std::string &newTileID) constMapNode
isSlopeNode(void) constMapNode
m_autotileBitmaskMapNodeprivate
m_autotileOrientationMapNodeprivate
m_clippingWidthMapNodeprivate
m_elevationBitmaskMapNodeprivate
m_elevationOrientationMapNodeprivate
m_isoCoordinatesMapNodeprivate
m_mapNodeDataMapNodeprivate
m_previousTileIDMapNodeprivate
m_spriteMapNodeprivate
MapNode(Point isoCoordinates, const std::string &terrainID, const std::string &newTileID="")MapNode
MapNode(MapNode &&mn) noexceptMapNodeinline
maxHeightMapNodestatic
render() constMapNode
setAutotileBitMask(std::vector< unsigned char > &&bitMask)MapNodeinline
setBitmask(unsigned char elevationBitmask, std::vector< uint8_t > tileTypeBitmask)MapNode
setCoordinates(const Point &newIsoCoordinates)MapNode
setElevationBitMask(const unsigned char bitMask)MapNodeinline
setMapNodeData(std::vector< MapNodeData > &&mapNodeData)MapNode
setNodeTransparency(const float transparencyFactor, const Layer &layer) constMapNode
setTileID(const std::string &tileType, const Point &origPoint)MapNode
setZIndex(int zIndex)MapNodeinline
updateTexture(const Layer &layer=Layer::NONE)MapNode
~MapNode()=defaultMapNode