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Cytopia
0.3
A city building simulation game
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#include <array>
#include <unordered_set>
#include <vector>
#include <memory>
#include <list>
#include "audio/Soundtrack.hxx"
#include "audio/AudioConfig.hxx"
#include "../util/Meta.hxx"
#include "../util/Singleton.hxx"
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "AL/efx.h"
#include "AL/efx-presets.h"
Go to the source code of this file.
Classes | |
struct | Coordinate3D |
a 3-dimensional coordinate More... | |
class | AudioMixer |
Typedefs | |
template<typename Key , typename Value > | |
using | Mapping = std::unordered_map< Key, Value > |
template<typename Type , size_t N> | |
using | Array = std::array< Type, N > |
using | string = std::string |
template<typename Type > | |
using | Vector = std::vector< Type > |
template<typename Type > | |
using | Set = std::unordered_set< Type > |
template<typename Type > | |
using | List = std::list< Type > |
Definition at line 23 of file AudioMixer.hxx.
using List = std::list<Type> |
Definition at line 27 of file AudioMixer.hxx.
using Mapping = std::unordered_map<Key, Value> |
Definition at line 22 of file AudioMixer.hxx.
using Set = std::unordered_set<Type> |
Definition at line 26 of file AudioMixer.hxx.
using string = std::string |
Definition at line 24 of file AudioMixer.hxx.
using Vector = std::vector<Type> |
Definition at line 25 of file AudioMixer.hxx.