13 #ifdef MICROPROFILE_ENABLED
14 #include "microprofile/microprofile.h"
25 #ifdef MICROPROFILE_ENABLED
26 MICROPROFILE_SCOPEI(
"Map",
"Sprite render", MP_RED);
45 SDL_SetTextureAlphaMod(
m_SpriteData[currentLayer].texture, 80);
65 SDL_SetTextureColorMod(
m_SpriteData[currentLayer].texture, 255, 255, 255);
68 SDL_SetTextureAlphaMod(
m_SpriteData[currentLayer].texture, 255);
81 if (layer !=
NONE && currentLayer != layer)
86 int spriteSheetHeight = 0;
87 SDL_QueryTexture(
m_SpriteData[currentLayer].texture,
nullptr,
nullptr,
nullptr, &spriteSheetHeight);
118 if (it.texture !=
nullptr)
133 throw UIError(
TRACE_INFO "Called Sprite::setTexture() with a non valid texture");