|
Cytopia
0.3
A city building simulation game
|
Classes | |
| struct | CollectorDefault |
| CollectorDefault implements the default signal handler collection behaviour. More... | |
| struct | CollectorDefault< void > |
| CollectorDefault specialisation for signals with void return type. More... | |
| struct | CollectorInvocation |
| CollectorInvocation invokes signal handlers differently depending on return type. More... | |
| struct | CollectorInvocation< Collector, R(Args...)> |
| CollectorInvocation specialisation for regular signals. More... | |
| struct | CollectorInvocation< Collector, void(Args...)> |
| CollectorInvocation specialisation for signals with void return type. More... | |
| struct | CollectorLast |
| CollectorLast returns the result of the last signal handler from a signal emission. More... | |
| class | ProtoSignal |
| ProtoSignal is the template implementation for callback list. More... | |
| class | ProtoSignal< R(Args...), Collector > |
| ProtoSignal template specialised for the callback signature and collector. More... | |