Cytopia
0.3
A city building simulation game
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src
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engine
►
audio
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basics
Camera.cxx
►
Camera.hxx
►
compression.hxx
GameStates.cxx
►
GameStates.hxx
►
isoMath.cxx
►
isoMath.hxx
►
mapEdit.cxx
►
mapEdit.hxx
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Point.hxx
►
PointFunctions.cxx
►
PointFunctions.hxx
Settings.cxx
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Settings.hxx
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tileData.hxx
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utils.cxx
►
utils.hxx
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common
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GameObjects
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map
EventManager.cxx
►
EventManager.hxx
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Layout.hxx
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Map.cxx
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Map.hxx
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MessageQueue.hxx
MessageQueue.inl.hxx
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ResourcesManager.cxx
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ResourcesManager.hxx
Sprite.cxx
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Sprite.hxx
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TileManager.cxx
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TileManager.hxx
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UIManager.cxx
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UIManager.hxx
WindowManager.cxx
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WindowManager.hxx
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phc.hxx
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mapEdit.hxx
Go to the documentation of this file.
1
#ifndef MAPEDIT_HXX_
2
#define MAPEDIT_HXX_
3
4
#include <string>
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6
enum class
TerrainEdit
7
{
8
NONE
,
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RAISE
,
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LOWER
,
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LEVEL
,
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DEMOLISH
13
};
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extern
TerrainEdit
terrainEditMode
;
16
extern
std::string
tileToPlace
;
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extern
bool
demolishMode
;
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extern
bool
highlightSelection
;
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#endif
tileToPlace
std::string tileToPlace
Definition:
mapEdit.cxx:4
demolishMode
bool demolishMode
Definition:
mapEdit.cxx:5
TerrainEdit::RAISE
@ RAISE
TerrainEdit::LOWER
@ LOWER
TerrainEdit::NONE
@ NONE
terrainEditMode
TerrainEdit terrainEditMode
Definition:
mapEdit.cxx:3
TerrainEdit::LEVEL
@ LEVEL
highlightSelection
bool highlightSelection
Definition:
mapEdit.cxx:6
TerrainEdit
TerrainEdit
Definition:
mapEdit.hxx:6
TerrainEdit::DEMOLISH
@ DEMOLISH
string
std::string string
Definition:
AudioConfig.hxx:14
src
engine
basics
mapEdit.hxx
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