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Cytopia
0.3
A city building simulation game
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This is the complete list of members for ZoneManager, including all inherited members.
| addZoneNodeToArea(ZoneNode &zoneNode, std::vector< ZoneArea > &zoneAreas) | ZoneManager | private |
| getAdjacentZoneAreas(const ZoneNode &zoneNode, std::vector< ZoneArea > &zoneAreas) | ZoneManager | private |
| m_nodesToAdd | ZoneManager | private |
| m_nodesToOccupy | ZoneManager | private |
| m_nodesToRemove | ZoneManager | private |
| m_nodesToVacate | ZoneManager | private |
| m_zoneAreas | ZoneManager | private |
| rebuildZoneArea(ZoneArea &zoneArea) | ZoneManager | private |
| removeZoneNode(Point coordinate) | ZoneManager | private |
| reset() | ZoneManager | |
| spawnBuildings() | ZoneManager | private |
| update() | ZoneManager | private |
| updatePlacedNodes(const MapNode &mapNode) | ZoneManager | private |
| updatePower(const std::vector< PowerGrid > &powerGrid) | ZoneManager | private |
| updateRemovedNodes(const MapNode *mapNode) | ZoneManager | private |
| ZoneManager() | ZoneManager |