Cytopia  0.3
A city building simulation game
ZoneArea Member List

This is the complete list of members for ZoneArea, including all inherited members.

addNode(ZoneNode zoneNode) overrideZoneAreavirtual
begin()MapGrid< ZoneNode >inline
checkVacancy() constZoneAreaprivate
end()MapGrid< ZoneNode >inline
getMaximumTileSize(Point originPoint)ZoneAreaprivate
getZone() constZoneAreainline
getZoneDensity()ZoneAreainline
hasPowerSupply()ZoneAreainline
hasWaterSupply()ZoneAreainline
isMemberOf(Point coordinate) constMapGrid< ZoneNode >
isNeighbor(Point coordinate) constMapGrid< ZoneNode >
isVacant() constZoneAreainline
isWithinBoundaries(Point coordinate) constZoneAreainline
m_gridNodesMapGrid< ZoneNode >protected
m_hasPowerZoneAreaprivate
m_hasWaterZoneAreaprivate
m_isVacantZoneAreaprivate
m_zoneDensityZoneAreaprivate
m_zoneTypeZoneAreaprivate
MapGrid(ZoneNode node)MapGrid< ZoneNode >explicit
mergeZoneAreas(ZoneArea &mainZone, ZoneArea &toBeMerged)ZoneAreafriend
removeNode(Point coordinate)MapGrid< ZoneNode >virtual
removeZoneNode(Point coordinate)ZoneArea
setPowerSupply(bool hasPower)ZoneAreainline
setVacancy(Point coordinate, bool vacancy)ZoneArea
setWaterSupply(bool hasWater)ZoneAreainline
size()MapGrid< ZoneNode >inline
spawnBuildings()ZoneArea
xmaxZoneAreaprivate
xminZoneAreaprivate
ymaxZoneAreaprivate
yminZoneAreaprivate
ZoneArea(ZoneNode zoneNode)ZoneArea
~MapGrid()=0MapGrid< ZoneNode >pure virtual