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Cytopia
0.3
A city building simulation game
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This is the complete list of members for Sprite, including all inherited members.
| clearSprite(Layer layer) | Sprite | |
| getActiveClipRect() | Sprite | |
| getActiveDestRect() | Sprite | |
| getClipRect(Layer layer=Layer::TERRAIN) | Sprite | inline |
| getDestRect(Layer layer=Layer::TERRAIN) | Sprite | inline |
| highlightColor | Sprite | |
| highlightSprite | Sprite | |
| isLayerUsed(Layer layer) | Sprite | |
| isoCoordinates | Sprite | |
| m_currentZoomLevel | Sprite | private |
| m_needsRefresh | Sprite | private |
| m_renderLayer | Sprite | private |
| m_screenCoordinates | Sprite | private |
| m_SpriteData | Sprite | private |
| refresh(const Layer &layer=Layer::NONE) | Sprite | |
| render() const | Sprite | |
| setClipRect(SDL_Rect clipRect, Layer layer=Layer::TERRAIN) | Sprite | |
| setDestRect(SDL_Rect clipRect, Layer layer=Layer::TERRAIN) | Sprite | |
| setRenderFlag(const Layer &layer, bool render) | Sprite | inline |
| setSpriteTranparencyFactor(const Layer &layer, unsigned char alpha) | Sprite | inline |
| setTexture(SDL_Texture *m_texture, Layer layer=Layer::TERRAIN) | Sprite | |
| Sprite(Point isoCoordinates) | Sprite | explicit |
| spriteCount | Sprite | |
| ~Sprite()=default | Sprite | virtual |