Cytopia  0.3
A city building simulation game
AudioMixer Member List

This is the complete list of members for AudioMixer, including all inherited members.

alContextAudioMixerprivate
AudioMixer()AudioMixer
AudioMixer(const AudioMixer &)=deleteAudioMixer
AudioMixer(AudioMixer &&)=deleteAudioMixer
DEFAULT_CHANNELS typedefAudioMixer
Game classAudioMixerfriend
gAudioDeviceAudioMixerprivate
get_al_error_msg(ALenum error)AudioMixerprivate
getTrack(const AudioTrigger &trigger)AudioMixerprivate
getTrack(const SoundtrackID &id)AudioMixerprivate
instance(void)Singleton< AudioMixer >inlinestatic
m_GetSoundAudioMixerprivate
m_PlayingAudioMixerprivate
m_SoundtracksAudioMixerprivate
m_TriggersAudioMixerprivate
onTrackFinished(int channelID)AudioMixerprivate
onTrackFinishedFuncAudioMixerprivatestatic
onTrackFinishedFuncPtr(int channelID)AudioMixerinlineprivatestatic
operator=(const AudioMixer &)=deleteAudioMixer
operator=(AudioMixer &&)=deleteAudioMixer
ORIENTATION_INDEX enum nameAudioMixer
play(const SoundtrackID &id, int effect=AL_EFFECT_NULL)AudioMixer
play(const AudioTrigger &trigger, int effect=AL_EFFECT_NULL)AudioMixer
play(const SoundtrackID &id, const Coordinate3D &position, int effect=AL_EFFECT_NULL)AudioMixer
play(const AudioTrigger &trigger, const Coordinate3D &position, int effect=AL_EFFECT_NULL)AudioMixer
playSoundtrack(SoundtrackUPtr &soundtrack)AudioMixerprivate
playSoundtrackWithEffect(SoundtrackUPtr &soundtrack, int ALEffect)AudioMixerprivate
POSITION_INDEX enum nameAudioMixer
prune()AudioMixer
setMusicVolume(float volume)AudioMixer
setMuted(bool isMuted)AudioMixer
setSoundEffectVolume(float volume)AudioMixer
Singleton() noexcept=defaultSingleton< AudioMixer >protected
stopAll()AudioMixer
~AudioMixer()AudioMixer
~Singleton() noexcept=defaultSingleton< AudioMixer >protected